THE HAUNTING OF YPSILON 14 (0e)
Printed pdf from Itch. Ran for tabletop neophytes in person. First module ran. If part of a campaign, I would have probably spent more time with NPCs, determined where they are based on job descriptions and tracked that loosely. Could have made the asteroid feel more āaliveā instead of already shut down, perhaps. Easy to read and run at a glance. Converted for 1e on the fly.
Survive: 3 of 4 PCs. Jooster Lark sacrificed herself to lure the creature out and activated the self-destruct sequence while the rest of the team escaped with survivors. Solve: The players had some mistaken assumptions about the nature of the yellow goo but no-one was infected by it. Save: Four NPC deaths. So, they saved a handful of people.
Grasp on rules improving. Memorising relevant PSG pages for easy reference. Wish it were indexed. One panic. Should have pressed Stress further. Each time a player is informed of a new victim for the alien, I should have added a stress. Wounds are flavourful and easy enough to interpret on the fly - Table provides strong suggestions. Androids must be defined for players ahead of time. Difficult to do in pick-up games. If my upcoming on-line anthology series becomes regular, I will include it in the setting details. New players grasped the skills system quickly, tho attempting to talk to a cat using āLinguisticsā is a stretch. I did not allow it.